![]() ![]() ![]() Expansions symbolize big steps towards the 1.0 version of the game. “The price of the game will increase with the next and first expansion. Will the game be priced differently during and after Early Access? There also are multiple meta game progression systems with which you can improve permanently.” The dungeon also contains a variety of shop keepers, blacksmiths and a lot of random event rooms that can be discovered. It's filled with over 45 different enemies, 20 boss fights, many weapons, many equipment items, many consumable items, player classes with special abilities and 60+ traits that can be acquired each run. “The game offers a dungeon with 10 floors. What is the current state of the Early Access version? “I plan to add more character classes, weapons, equipment items, traits and additional floors with more and harder boss fights! I do roadmap posts every now and then, check them out if you want concrete information on what's coming next.Īfter the game exits early access, I want the game's balance and difficulty level to be more set and not as malleable as during early access.” How is the full version planned to differ from the Early Access version? “It will take at least another year of developing Tiny Rogues until I added all the content and features I want to see in the game.” I will tinker a lot with the balancing of the game to make choices matter.”Īpproximately how long will this game be in Early Access? I have a list of content and features in mind, which I want to add over time to give players more to explore and more to find, be it new weapons, equipment, traits, enemies, boss fights or big additions like post-game progression. I want to add more content to Tiny Rogues to increase variety even more. In true rogue-lite fashion, I strive for every run of Tiny Rogues to be different from the previous. “Early access is a great opportunity to get feedback from the community. ![]()
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